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Setu

An adventure taking shape.

An original India-inspired creature-bonding RPG, born from a lifelong love of Pokémon and the natural world.

My role Concept, product & AI-assisted development
Repository setu / Game-Setu
Approach Independent build · no hired developers
Stage In development
Suraiya Village Actual game runtime · local development build
THE STARTING POINT

A world I wanted to explore.

I wanted to turn the curiosity and companionship I loved in games into an original world with an Indian sense of place.

WHAT I BUILT

From intention to implementation.

  • Developing a top-down game with a TypeScript and Phaser foundation.
  • Working on the rules engine, world, battles, saves, and player interaction.
  • Exploring an original identity while learning through playable iterations.
ExploreMeet creaturesBuild bondsDiscover
THE TECHNOLOGY, EXPLAINED

Where intelligence fits.

AI-assisted development supports the making process. The repository does not establish a live generative-AI game mechanic, so none is claimed here.

WHERE IT STANDS

What exists today.

An active work in progress across Setu and a related Game-Setu iteration, with game-system code rather than only a concept.

An independent, original project. It is not affiliated with, endorsed by, or a licensed product of Pokémon or its owners.

Technical descriptions are based on a review of the project’s source and available endpoints in October 2026. They describe implemented capabilities, not independently measured business outcomes.

CONTINUE EXPLORING

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