Setu
An original India-inspired creature-bonding RPG, born from a lifelong love of Pokémon and the natural world.
Actual game runtime · local development build A world I wanted to explore.
I wanted to turn the curiosity and companionship I loved in games into an original world with an Indian sense of place.
From intention to implementation.
- Developing a top-down game with a TypeScript and Phaser foundation.
- Working on the rules engine, world, battles, saves, and player interaction.
- Exploring an original identity while learning through playable iterations.
Where intelligence fits.
AI-assisted development supports the making process. The repository does not establish a live generative-AI game mechanic, so none is claimed here.
What exists today.
An active work in progress across Setu and a related Game-Setu iteration, with game-system code rather than only a concept.
An independent, original project. It is not affiliated with, endorsed by, or a licensed product of Pokémon or its owners.
Technical descriptions are based on a review of the project’s source and available endpoints in October 2026. They describe implemented capabilities, not independently measured business outcomes.